A downloadable game for Windows

This is a game inspired by Kerbal Space Program and Simple Rockets. It is still in development, please don't expect a completely smooth experience.

Demo:

Tutorial video:


You can build rockets, fly to space, travel through the solar system, discover planets and moons, land and explore their surfaces.

The game features realistic physics and space flight dynamics.

See the in-game WIKI for how-to-play tips, controls, and details.


The game's GitHub page: https://github.com/z80/ignition.

LBRY channel with more videos: https://odysee.com/@ignition:0.

Game updates are normally posted weekly or biweekly depending on progress made. Please take into account that the game is in development and will change in the future.

Your opinion is valuable for this game development and highly appreciated!


StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
Authorlitedictteam
GenreSimulation
Made withGodot
Tags3D, kerbal, ksp, orbit, program, Sandbox, Space, space-program, Space Sim
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksSource code, LBRY videos

Download

Download
ignition-v0.1.0.zip 89 MB
Download
ignition-v0.0.16.zip 49 MB

Install instructions

Just unpack the archive into a folder and run "ignition.exe".

All controllable entities have a control group. It is selected in the menu window. The menu window shows up when an icon is clicked. Currently active control groups are in upper right corner of the screen. 

Initially a character is controlled. In order to make in move it is necessary to pick a control group and select overlapping control group in upper right corner. For example, select character control group to be "Group 1" and also select "Group #1" check box.

Controls are W, S, A, D for movements. Z, X to change engine thrust. I, K, U, O, J, L for rotation control. Space bar for engine on/off.


Development log

View all posts

Comments

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i found a huge glitch when you open the gajme, i spawn on the pad without ther rocklet!

Hello! 

Thank you for reporting the bug! Would you please post a screenshot of what it looks like so that I have something wo start debugging with?

Thank you!

I will as soon as I can,

(1 edit)

Hello there!

Earlier today I had come across your game ignition and I was interested as I was a ksp fan. I had downloaded 0.1.0 and I enjoyed, so since I was a Godot game dev, I had downloaded the source code from your GitHub and I wanted to tweak it and add shaders and performance boosters and tried importing to my Godot 4.0.2, but had no luck. I would like to know if whether I am doing it wrong  or if there's a file problem. The times the importing worked, it would say "missing assets" or when it doesn't and I just run the game without touching anything, it will black out. The other times I tried importing, when It opened, it would crash (I genuinely think it's a driver problem but it didn't happen to my bigger projects).

Sincerely, MiaowByte studios

Hello!

I feel that the main problem on the way of changing the game sources might be that the game uses a custom binary module which at this stage of development is built in the Godot engine, see /godot/modules/ignition folder in the repository.

If you'd like to use a stable version of the game for playing around with, please use the HEAD from the master branch. But in this case you might need to build the Godot-3.5.2 with the custom module included which is in the https://github.com/z80/ignition/tree/master/godot folder.

If you are looking into a development snapshot, please consider dev branch. In this case it is Godot-4.1.2 in https://github.com/z80/ignition/tree/dev/godot folder.

For the latter one there are Windows prebuilt binaries available in https://github.com/z80/ignition/releases.

Please let me know if you have any issues.

Hello again,


Im not really understanding, Are you saying that I should Import the folder called ignition inside godot/modules/ into godot? because as a game dev, I have never really imported projects before and there are no proper guides anywhere so Im confused, thanks again!

(4 edits)

Hello, 

I'm sorry for a confusion! 

Assuming you've checked out ignition.git repository, /ignition folder is a Godot game project folder with assets, scenes, gd-scripts. But in order to open it successfully, it is necessary to have a matching Godot binary. You may use a prebuilt Godot binaries.


For "v0.1.0"

> git checkout v0.1.0 -f

> use https://github.com/z80/ignition/releases/download/v0.1.0/godot_and_ignition-v0.1... Godot binary.

> in Godot window click "import" and browse to /ignition/project.godot.


For "dev" branch

git checkout dev -f

> use https://github.com/z80/ignition/releases/download/godot_4.1.2_stable_960ccf8fe9/.... Godot binary.

> in Godot window click "import" and browse to /ignition/project.godot.


Alternatively, you need to build a matching Godot binary from sources. As an example, these steps may cause success:

open "x64 Native Tools Command Prompt for Visual Studio" (a terminal window)

> cd <folder where you want the project to reside>

> git clone git@github.com:z80/ignition.git ./

> cd ./godot

> git checkout v0.1.0 -f

> scons target=release_debug tools=yes -j8

> cd ./bin

> ./godot.windows.opt.tools.64.exe

in Godot window click "import" 

browse to /ignition/project.godot file

click "open"

Please let me know if you encounter any issues.

Hey there!


So I did as you said and everything worked perfectly fine, thought I have a little question. I have added a few more stuff and tweaks, But I wasn't able to edit the wiki so i can add these stuff, Can you show me where the wiki's text is with the celestial bodies and stuff? because if I try to edit, I can't find the place where all the test goes like "How to play" or "Celestial Bodies" and all the stuff you see in the wiki

Thanks again!

(1 edit)

Hello!

Wiki files are in /ignition/wiki folder. Probably, the best example to follow would be /ignition/wiki/root.wiki file. It has text, images, links to other wiki pages, and web links.

Actually, I have an idea. Do you think it might be useful to place the game editing instructions (all above text) right into the game wiki?

(1 edit)

Is there any way to change screen resolution and - most important - turn off the music?

Ah, sorry, I didn't make any UI for changing settings yes. Music can indeed be annoying. But thank you so much for the feedback. That's the first thing I'll add to the next version.

Thanks, I'll keep watching for updates!

Can you make this game WEBGL so i can play this in my school to impress my friends rather than inviting them to my home to show it on my computer

(1 edit)

It is in the TODO list. But I cannot promise it to be very quick unfortunately. As a temporary workaround can streaming from your home desktop to your local device via Teamviewer work?

Ok! I can't wait to play it free on my browser to impress my friends

what did i download

this is not the images that you sent

Which file did you download? 

The images are mostly from ignition-v0.1.0.zip version.

could youuu try to make this umm...a web version....even though it would be hard to play on web cuz it would lag your the only person who makes a make your own rocket!

honestly i agree, i wanna play this in school, rather on my chromebook

Thank you for the feedback! I'll do my best and try port it to web. But it might take a while though..

ok Thanks!

hi! its me on my other account becuase i forogt the original passwod to ther hunterded account, i love the game!

Looks neat! Are you making this with Godot? I can help test a Linux version if you want.

(1 edit)

Hello!

Yes, it's made in Godot. However, it uses a custom module for large scale orbital computations. Thank you! If you have time, of course, I'd appreciate any help.

Clone the repo https://github.com/z80/ignition. Releases are in the "master" branch.

Godot with the module is in "/godot" folder.

Run

"scons target=release_debug tools=yes" for godot editor.

"scons target=release tools=no" for godot redistributable version.

The game project itself is in "/ignition" subfolder.

oh cool, open source! I’ll check it out soon then, thanks!

:D   , there is a opensource project called openspace  program maybe you can help the guys there

(3 edits)

Who, me or Kenneth? (If me, I'm already on their discord server watching the progress)

(you) oh nice  , i am also there (but i do not have enough skill to be helpful with anything other than python / 2d games )-: )

(+1)

the game is so realistic when i go thrust my rocket egine i can feel the fire coming out in real life too......

oh no...

this is very cool keep it up :

(1 edit)

Thank you! I do it, slowly but steadily.